Make them sound realistic and much more immersive is just extremely difficult for me, i am still learning how to write properly and i would say that ChatGpt doesnt help at all. As much as they were prised, the bots are still incredibly dumb to write for people and its very noticible. The only good use is to look for grammar mistakes and variety of sinonims so the dialogue can sound diverse and more complex.
The characters personalities, interactions between them and humor has to be done sonely by me and its gets difficult. How can i make William sound like a normal person yet make him also a manipulative psycho without jumping from one state to another. Smoother transitions and fluidity within dialogue and also implement events occuring and even easter eggs.
I love working on it, but it breaks my brain pretty quickly at some point. I hope i can ask for some help from English fluent speaking people since, as much as i know English, i lack a lot of knowledge to write better scripts.
Next up
Didnt expect this post to blow up. Probably gonna post some more.
Don't be too late.
First attempt at animating the jumpscare for the pre alpha and this is one frame from Bonnies scare. I find it pretty cool. WIP
One Night at Freddy Fazbear's - Celebrate Poster
New Posters made for the game.
Big trouble maker.
Early alpha footage. Game will take alittle longer, as we are working on basic needed functionalies to optimize the entire material and prepare for intensive work and then re render of all the material to final look. Need more time but this is a sneakpic
I like giant floating heads. Golden freddy will be everywhere.
Basic functionalities of the office are working. Now all animations work well and alight good with the enviroment. Its all WIP still, some other things would be added and looks are not yet final. the posters will change, dont worry. What do u think?
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