Game
A Terry Video Game
9 years ago

Not-Sonic meets the beat-em-up... maybe


Does anyone remember this thing? …no? Good.
To anyone who does… well, I decided to revamp the entire game. Instead of a generic-looking platform game, I’m turning it into an isometric platform game inspired by beat-em-ups (and Donkey Kong Country) that uses an old Sonic engine I made years ago.
…and so far, it’s looking good.
I’m working on the third level, and adding in some vehicles to ride. Think of that whatever you will.

Also, I need a new title for this, since this game has a totally different plot and reworks other gameplay elements.



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The ocean is merely a trapezoid, using one tiled surface.

She's not gonna be standing in the water. She'll be standing on something else, floating above it.

To quote George Lucas, "I might have gone a bit too far in a few places."

I don't normally do mockups, but since the mockup is in-engine, I'll make an exception. It helps me figure out whether or not drop-shadows (and enemies that move in the background) would be effective in this level.

...I think the answer is "yes".

My only goal with this bot design was "something with missile launchers". Yeah, they're there. Just not in the hands.

I feel like I combined a Patlabor with Briareos.

Updated HUD, HP system, and other collectibles! (including the bunnies)

If you're flying over the ocean, it doesn't leave you much choice in what kind of bad guys you fight. They have to fly, too.

I think we did it, boys. Mode 7 can now have scaled sprites to go with it on Game Maker.

Now I just gotta see if there's a way to perfect the perspective system.

What? Did you think all robot maids had jet skis? Of course not. This one takes rides on top of a flying car.

I'm gonna have to draw scene-specific sprites for Pinafore, though. One doesn't simply stand on top of a car and not have that hair flap.

Why does this robot get twin six-shooters? Because these robots can only keep so many missiles, but you never run out of energy blasts from six-shooters.

That, and symmetry, and they look cool.

I know it isn't a very lady-like pose, but it keeps her stable on a speeding vehicle.

Also, I don't need to animate walking in this section.