-Ajustes al View Model
-Ajustes menores a la interfáz del menú y la HUD
-Ahora el menú de Ajustes funciona correctamente, tanto in-game como en el menú
el parche estará disponible en los próximos instantes
-Ajustes al View Model
-Ajustes menores a la interfáz del menú y la HUD
-Ahora el menú de Ajustes funciona correctamente, tanto in-game como en el menú
el parche estará disponible en los próximos instantes
I'm making a in-game "GameJolt Overlay" Using Unreal Engine 5, UMG and the Blueprint GameJolt APIs let me know what you think!
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
I was bored, so... ManutKat.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
Levels' maps.
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