-Nova fonte
-Nova aparencia pro onibus
-Novos sons
-Novo menu com alguns novos detalhes
-Adicionado um Modo campanha
-O Jogo agora está mais leve
-Consertado alguns bugs envolvendo as cutscenes
-Nova fonte
-Nova aparencia pro onibus
-Novos sons
-Novo menu com alguns novos detalhes
-Adicionado um Modo campanha
-O Jogo agora está mais leve
-Consertado alguns bugs envolvendo as cutscenes
Olha a referencia
:>
Dia 24 de janeiro vocês terão uma surpresa :)
Evolução do Claytin dos acampamentos
A "Box" do meu game pra playstation, imagina?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Cash Banooca
1 comment