
Progress has been going good the past few months. Over these months the general idea of Redux has changed a bit, originally was gonna be a simple remaster of the first game to a full remake. I've been really overhaling a lot of things to make this so much better. One of the primary things has been the battle system, I've been testing and adding gimmicks and new mechanics to spice up battles! One of these has is HP Cost for certain skills. Status effects are also gonna play more of a role in fights, especially in boss fights. Gonna be sending out playtester builds to a couple of my playtesters to get feedback on all these new additions and refine what needs it to provide the best experience i can! looking forward to posting another dev log soon!
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