Game
Brandon's Nights
4 years ago

Now i'm making about Inventory and items, Mask, Usable gauge for mask and inventory items ,and Keyboard Button (For now inventory slot button is , "Q" "W" "E" and "Shift" to use item(Old version is "A" "W" "D" and "Z" "X" "C" , "CTRL" to use item)




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Tablet , but not complete

edit: i think night_vision on is easier to see than no light and night_vision

Now Crimson and Brandon AI is complete for this demo

Only Mints and Samiles that not complete

and the others thing like demo custom night screen, placeholder dialog, and some mechanics that not finish

Now is Camera Phase and Controller Key Fixing ,and i think i will publish alpha of this game ,but not soon (Decor in Camera will add in Beta game) the last, this is part of 1 of 7 all camera but it bright than in game( it not good , i know)

view from under table

Testing Special Stage

Testing hallway mechanic

Special Stage Version 2 mock-up (gameplay/mechanics based on my dream)

i think this situation can happen, when you try to hide Nightmare Yoshi(or someone else ) ​while 27' Golden Sonic appear under desk.

Testing Aseprite

something like part of back of office and camera static noise

(but it still not finish like front of office)