5 months ago

Now that I think about it, the only actual downside to this is the trophy Implementation. I actually don't know how I'm going to do that on Unity.




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FOR REAL FOR REAL FOR REAL THIS TIMEEEE.

Just remade the original Teleputo Model for fun and It looks way better than ever. (Yeah, I'm still going with the minimalist Low-Poly style [I just love it])

Blocky Jumps, my new game! This was made in 1 Week for a Challenge, hence why it might be bad and unfinished. I will soon make a Youtube video documenting the process. (Algunos Textos dentro del juego están en español)

Remember Slendyputos 4? probably not, but I do. And I've got some fresh new about the game. I've you wanna know about it:

- READ THE ARTICLE -

EVERYONE! I UPDATED MY LATEST GAME "SLENDYPUTOS 4" GO AND TRY IT NOW!

https://gamejolt.com/games/Sl3ndyPut0s4/885970

I'm testing a new way of making maps and I gotta say, this looks fye . Wadda ya think?

Added sum small changes but we finally have our boi

And yes, this is kind of what I meant with "Enhanced Graphics" Sheeeesh. (Dude literaly put some post process over the game) (That's not just it, there's more)

Biggest Glow up of all century

Finally got Dearrea GT Working. LESSS GOOOO

I dunno why but I'm guessing the Minigames will be the hardest thing to make.

SIUUUUU