Game
Hello Neighbor: The Bizarre Nightmare
4 years ago

o vídeo do HNTBN DevLog acabou de ser postado!

HNTBN DevLog video is out!

https://youtu.be/qrWGO-1OWz4


HNTBN DevLog #01
Hello, Neighbour! The Bizarre Nightmare is a fan-game of Hello Neighbor that I'm redoing, your idea is bring back things of old versions or discarded things ...
https://www.youtube.com/watch?v=qrWGO-1OWz4

Esse vídeo de DevLog é um vídeo antigo, eu ja comecei a fazer o level do Ato 1, os sons do armario ja estão concertados, as portas duplas agora tem o som da porta do prototype e eu já comecei a fazer a IA do vizinho.

This DevLog video is a old video, i already started to make the Act 1 level, the cupboard sounds bug its fixed, the double doors now have the prototype door sound and i started to make the Neighbor AI.



0 comments

Loading...

Next up

Bad Inked Bendy! (I tried to gather all the bendys of the game's phases and that was it)

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

An infected room from the second part of Cybel ! Are you up for some cleansing?

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!