Next up
Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.
This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes
I forgot how weirdly I made the slopes display their tiles
The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want
Two enemies in a room, they might kiss
Zeeki meeting his new neighbors
Cool, I'm outta here
Is Double Jumping just parrying the air
After Calculation
My sorting is doing HOW MANY CHECKS with 30+ objects???????
Like I've said before I'm also still working on this
Just added a small thing for level textures that will help me a lot later in the future
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