Loading...
95
Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
1 year ago

OH! I haven’t shared this yet

But I’ve made it so Bryants attacks aren’t 100% random,

His attack pattern will be varied in some circumstances, but it will mainly stay consistent




1 comment

Loading...

Next up

I wonder the same thing too Kai

How it feels outside currently

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Capri Sun captain

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.

Error: fucks not found

Bad news guys I accidentally deleted everything by accidentally clicking the block- oh wait nvm

But yeah I managed to create it!

There's actually a reason why I did it this way than doing the standard way of doin it

bless the file extention

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

Fortress of trust issues

Febuary over, feeling a lot better and more confident this time

Wish me luck with this once more