
oh... they arent ready. those silly grass blocks and dirt blocks and stone blocks arent ready for how GENERATED they are gonna be.
(I am going insane.)
Next up
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
Block selector accuracy - potential adjustment
Connected textures and culling are working
working on another terrain generator.
Camera
ooga wooga ooga
"improved"
added sprinting and i'm gonna improve connected textures.
sorry, i cant help it, i love working on this project lmfao
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.










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