9 hours ago

oh... they arent ready. those silly grass blocks and dirt blocks and stone blocks arent ready for how GENERATED they are gonna be.

(I am going insane.)




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I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

Block selector accuracy - potential adjustment

Connected textures and culling are working

working on another terrain generator.

ooga wooga ooga

"improved"

added sprinting and i'm gonna improve connected textures.

sorry, i cant help it, i love working on this project lmfao

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.

turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.