Also, there needs to be more randomness in the bounce?
I don't know if this is because of the size of the balls/bouncers or if I need to tweak some settings.
Next up
It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh
OH! Different way of doing it.
11 lines of code, no randomness needed to stop them bouncing forever up and down!
This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!
In the meantime, here's some more Pokemon finds. I think my Rat might also be sick?
Shiny!
DING!
Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.
It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?
I am behind on progress post but need sleep.
Drew new Crafting Buildings because I didn't want to fill the Crafting Bench with loads of Equipment Recipes.
Even with the new ones, I'm still probably going to have to add tabs to swap between types
4 comments