Game
Persistence
6 months ago

ok i do have some sick map ideas though. coolant factory (sorry databrawl), purble place (2007 windows game(s)), mystery house (1980 apple ii game), maybe like… a map based on that windows plains background… and a research lab




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…fuck it im posting a survivor. this is task manager. they uh… they have a gun. (they use any/all btw)

(the gun may end up being a retextured hyperlaser gun sorry)

moveset in article, ill probably draw more of them soon

make way… for the W32.dozer!!!!

dozer’s entire gimmick is that they brought a shotgun.

their stats i have are 2000 hp, 115 stamina, 9/27 speed

…yes, the shotgun is going to be an ability. Yes, that is a medic dozer skin. I have two more skin concepts.

if i do skins…

have a “first design” (scrapping all details and replacing) while i “finalize their design” (play tf2) because i want to atleast show “that im doing something” (one out of four im willing to share)

third revolutionary persistence update (updated with helmetless version) heres the finalized ily design (aka that one computer worm from may 2000)

still working on the moveset though, wannacry and darktequila have finished movesets

you guys should like. join. theres 4 houston channels that work i think. you guys want houston channels

wannacry teaser btw (i finally started drawing her)

one more follower of this devlog other than me and ill do some designing stuffs and share them trust! (for now im playing tf2) (maybe a qna at 10-20)

updated my sona btw!