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5 HOURS UNTIL GAME RELEASE, STAY ALERT.
if you made a fnaw game, how would you make it stand out and give it a unique identity?
circus freaks is a good example because it uses 3d rooms rather than the same old google image aesthetic every single fangame uses
please answer in the comments
hey guys
New patch released:
- Tammy now leaves faster after vent is sealed.
- Toy Toony's kill timer is slower when he is about to attack through the door.
- The Pills Bottle are now larger at the office desk, increasing its hitbox.
THE GAME HAS RELEASED, GO PLAY IT NOW!!
there's three simple things in life i require:
1. Freak Animatronics Blender Ports
2. Five Nights at Pokemon's 2 Beta Build
3. More Freak Animatronics Blender Ports (seriously, why are the only good fnaf models only made in c4d out of all things??)
so ya'll remember Shed 17, that one Thomas and Friends parody where the trains are actually biofused humans?
yeah, i tried making a fangame concept out of that but i later thought it was ambitious
this would've been complex to code despite its uniqueness,
this was such a useless drama lmao, here's me playing the fnaf 3 beta game that stirred up drama
i'm gonna tweak out and crash out and fuck out
hiya! here's a little gameplay teaser on the game right now, i only need to finish one skin before the game's good to go
oh yeah, the animatronics move in the cameras too
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