Ok, just a question. Is there something you feel like should be a feature in HN:AR, like an unused feature from HN1 or something from HN2? It would be cool to hear what you guys would've wanted for the game.
Why? I'm just curious and burnt out of ideas.
Next up
If you have questions about the game or for some reason can't play the game, I'm gonna be hosting a HN:AR play session + Q&A on my Discord in about an hour! Join here: https://discord.gg/j7vh7fBY?event=1297593455534538845
Release 1.8.2 is available and adresses some bugs and adds new mouse settings!
Hello Neighbor 2 is now getting its own alternate reality!
Follow development our new game here: https://gamejolt.com/games/HN2AR/893005
This town is full of uncovered mysteries, so make use of transport.
Release v1.8 is out and finally adds light switches on the main maps, and also some new lore details maybe?
Release v2.0 is now out and has TONS of Quality of Life changes including upgraded maps, polished features and improved AI. Easy Mode also now functions as it should. I've left no changelog, so see if you can find all the SEECRET additions by yourself!
Welcome to Hello Neighbor 2: Alternative Reality! The reimagining of the infamous Alpha 2!
We're all stoked to reveal this game and to share all the amazing things we're working on. Stay tuned for updates and developer logs soon!
Want more fun in Hello Neighbor? Consider spawning 500 Neighbors on the same map. You won't be dissapointed by the chaos!
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