21 days ago

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...




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Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.

@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums

HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)

Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday

Rip rip rip. More ripping for Simon, Super Castlevania IV.

More progress on Nathan Graves CotM sprite rip.

Castlevania: Death

I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.