Game
HAHA: Campaign Mode

3 years ago

Ok so uh 2 things:

1. I redesigned P2 for my game, design above.

2. I will be explaining non-character mechanics for my game, HAHA: Campaign Mode, which can be found in the article.


First, there's the flashlight.

Whenever you turn it on, the rest of the lights turn off temporarily until you turn the flashlight back off. This can be used to ward off one of the characters in Cycle 1 (Which is basically Night 1).

However this can also raise dread.

If your dread goes over a limit of 5000 points, you will die of fright. Use the flashlight wisely.

Smacking is also a thing, done by clicking on a character with said mechanic. This can be used to ward off one of the characters in Cycle 1.

As for time, that starts from 0 AM, goes to random numbers, until it gets to 7000 AM. Why that specific number? No one knows. Also, the numbers are always consistent between each cycle, although I might be wrong in saying one of the areas has a trick up its sleeve when it comes to the time and how it's portrayed... <_<

Anyway, that's about it.

Last thing before I go, The Characters for Cycle 1 will be Virus Okay Hand and P2.

Later ~ OKHand.



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