Game
AU Nights (On development)
7 months ago

OK, THE DEMO IS FINALLY OUT!

(had some issues with building it with Node due to Discord Rich Presence or smth else, but it works fine, I tested it)

Now I'll take a nap and check videos later.




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RUS:

Прогресс может замедлиться или перегореть. Так что сейчас я пытаюсь сделать так, чтобы они работали как Швейцарские Часы.

ENG:

The progress may be slowed down or burned out. So I'm trying to make them work like swiss watches.

I have problems with a test of using extension of Gamejolt API. I couldn't find ANY examples and source codes of its usage. So how am I supposed to do that?(note: five new fangled nights has that extension too, still have no idea HOW to use it)

The Remaster from @hedgehog-gamer is already out.

It has MORE content than mine(also happy MARio day):

https://gamejolt.com/games/rubybitch/1009606

Here's the fanart/crossover cuz I feel those vibes of Paper Mario

(I never played any of them, but I'm desperate to play at least Color Splash)

On my way to slack off in "Five Nights at Frickbears 3"

(this will be the quote of me as a SOLO DEV)

Well, uh... Here's Kenneth (from Auto-Novel) celebrating this special day.

Had to rush a bit. Had no idea how else I'm supposed to draw here.

(I still can't believe it's been two years after I made this)

Just decided to draw Lily.

What a distinguished gentelman.

There's actually WAY more FNAF(like) games I've planned to work on. AND THIS is also one of them.