Game
Isabelle
3 years ago

Ok today i create a procedural wolrd in godot but, the map in the medium size (1500 x 900 tiles) consume a total of 3gb ram and a 4.2 mb of vram....

Hoje criei um mapa peocedural de 1500 x 900 tiles que consome toda minha memoria ram e apenas 4 mb de vram




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preview of global map...

in this week im worked im make new textures for game...

the game release is previsted for start of 2023

this is that moment when I wonder what to do

sorry i don't know make pixel art LOL

Using the "tiled" program, i have trying maked maps for game, and trying more optimization for the poop of my intel core 2 duo

This is one of the others isagerated 83 maps for the game...

So i hope do "it" works with 2 or 4 gb ram and a fuking 2 core

hello developers, I'm really sad about the graphic quality of the game, I'm feeling that something is missing...

Currently the game got like this...

i don't have luck

textures maked in this day

first video devlog of the user interface in KGL(Krenak Game Launcher).

o jogo esta mais incompleto do que deveria, no final eu fiz as texturas do tamanho errado e elas ficaram incompatíveis com o tamanho do mapa

sorry this day i'm no translated in english

new devlog: i am wonking in new hud for the game... this is new buttons