Game
Isabelle
3 years ago

Ok today i create a procedural wolrd in godot but, the map in the medium size (1500 x 900 tiles) consume a total of 3gb ram and a 4.2 mb of vram....

Hoje criei um mapa peocedural de 1500 x 900 tiles que consome toda minha memoria ram e apenas 4 mb de vram




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(in ENG: new complet achievement;

new complet mision;

new map found)

yes, i am winter Groot

Using the "tiled" program, i have trying maked maps for game, and trying more optimization for the poop of my intel core 2 duo

This is one of the others isagerated 83 maps for the game...

So i hope do "it" works with 2 or 4 gb ram and a fuking 2 core

studying FL studios for maker game sounds and sfx LOL ♫♫♫

preview of global map...

in this week im worked im make new textures for game...

the game release is previsted for start of 2023

hello developers, I'm really sad about the graphic quality of the game, I'm feeling that something is missing...

Currently the game got like this...

more new textures: 9 new potions and other secrets...

new devlog: i am wonking in new hud for the game... this is new buttons

textures maked in this day

this is that moment when I wonder what to do