Game
Sanstale
6 years ago

Okay, I've fucked off for a while.


Long story short; Life sucks, people are fuckwads, and I haven’t had time to sit down and think about this project. At all.What with this year being a metaphysical drain for me as it is, me starting college probably isn’t the most fun thing for development of this title. Bright side, I only have a class a day, and I removed a majority of the fuckery from my life. Now, I can get down to the nitty gritty. I’m adding some more songs to the soundtrack, and I’m writing the story once again. Things should be running smoothly as of now, and I’m getting my hands loose with new Undertale drawings. Plus PLUS, I’m entering college majoring in animation. So who knows, maybe soon, if I have time and a non-trojan version of Macromedia Flash, I’ll have an animation made for you guys to enjoy. No promises, but it’s a cool thing to think about.

Oh, and I changed the thumbnail for the game to something more fancy. Just felt like I’d make things look a little more interesting, the harsh pixels do get a bit hard to look at for long periods of time.

~ Lucid, Back and hopefully getting some goddamn progress for once.



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First Pause Window pretty much finished.

Probably an unused Dialogue Portrait.

God is dead

and we’re having a bad time because of it.

Roughly 2 hours later:

Glitches in the System

Progress on "Pause" Menu

Dr. Parfétte - Concept Art and Notes

Now, logically... So I can move on with everything else... I should probably figure out how to get the hard part out of the way first.

"Something borrowed, something new." ~ Scott Cawthon (Granted, I don't think he ever actually said that but, hey, it's a phrase.)