2 months ago

Okay, so after this week, I'll finally be on summer vacation!

This means I'll have time to work more fangames!


I've decided to just scrap whatever I had planned before because, honestly, I'm just not feeling like making them anymore. I really hate doing that, but I've got two new game ideas that I think you'll like, and I'd actually enjoy making them.

I've made it no secret that my game development philosophy is pretty simple: "If I don't want to make it, or if I stop enjoying it, then I'm canceling it."

Thankfully, this usually only happens with projects very early on, and I rarely announce them before that happens. While I do hate promising things like sequels only to scrap them, I honestly feel it's better to make something I truly enjoy. You'll be able to tell I had fun making it & it should turn out pretty well. If I force myself to make a game, there's a good chance it'll turn out pretty bad, and you'll definitely be able to tell I didn't really care much about it.

I'd rather disappoint you all and save everyone's time for something else, than disappoint you all with a shitty game and waste all our time.

It's just better this way. Heck, maybe those two projects I was talking about won't even see the light of day, and that's okay, because that's the whole point I'm trying to prove here.



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Okay I think I finally cracked the code on how to make fredfred 3 in a way im happy with, remind me tomorrow to work on it so i dont slack off like I have been these past few days.

Thank you.

One of the TRTF Deathmatch maps will literally involve you killing each other right outside of Fazbear Inc. I just thought that would be so funny that I had to make it a map.

It's still a work in progress of course, but I thought I might as well share.

fazbear, har har har har har har har har har har, har har har har, har har har har. (happy anniversary!)

Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

The game is now open source, enjoy doing whatever you plan on doing with this information.

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

guess who's going to gamescom tomorrow

Sweet, sweet jesus

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

This is Speedy, a character from a major update I planned for this game that was canceled about a year ago