4 months ago

Okay, so after this week, I'll finally be on summer vacation!

This means I'll have time to work more fangames!


I've decided to just scrap whatever I had planned before because, honestly, I'm just not feeling like making them anymore. I really hate doing that, but I've got two new game ideas that I think you'll like, and I'd actually enjoy making them.

I've made it no secret that my game development philosophy is pretty simple: "If I don't want to make it, or if I stop enjoying it, then I'm canceling it."

Thankfully, this usually only happens with projects very early on, and I rarely announce them before that happens. While I do hate promising things like sequels only to scrap them, I honestly feel it's better to make something I truly enjoy. You'll be able to tell I had fun making it & it should turn out pretty well. If I force myself to make a game, there's a good chance it'll turn out pretty bad, and you'll definitely be able to tell I didn't really care much about it.

I'd rather disappoint you all and save everyone's time for something else, than disappoint you all with a shitty game and waste all our time.

It's just better this way. Heck, maybe those two projects I was talking about won't even see the light of day, and that's okay, because that's the whole point I'm trying to prove here.



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I can't believe we have the actual scrapped models from 2016 now, this is so sigma.

This gif isn't mine btw, it was made by @Disamol lol.

Guess who just bought the Penumbra Series!

The Penumbra series is pretty cheap, so waiting for it to get a discount felt a bit silly. I'll be playing this while I wait for The Bunker to go on sale!

I know no one asked but yes, Smiley's redesign was literally based on this gif lol

#spawnday 2 years wow

With Yoda's AI finished, I'm finally free from the cycle of procrastination I've been stuck in since I first announced this project.

Canceled project

I'm currently finishing up someone's AI. I only have one more character's AI to go, and then I'm free from what was probably the biggest hurdle holding me back: making the AI. Everything else should be easy after that.

I've been waiting SO long for this to go on sale, im gonna have such a amazing weekend this week

Remember y'all, the game is coming out this Friday! As promised, I have added new screenshots to the gamepage, which finally meant I could get rid of those super outdated ones from when the game first started development.