Game
The Golden Years
3 years ago

Okay so I am just going to put forth that I no longer will be developing The Golden Years as heavily as I would like. I just don't have the expertise in 3D like I do in 2D so if I make the game at all it will likely be 2D for time.. 1/2




0 comments

Loading...

Next up

07/07/2024 - day 11

I decided to take a break from the clock and work on the lighting system in the game. Now technically Gdevelop already has one built in but it messes with the day and night cycle so I have been trying to find ways to change that.

I plan to make it so that on special times of the year you will see a different logo on the start screen of the game. #AutismAwarenessWeek #Christmas #Halloween #LGBTQ

Okay so for 2 days I put myself back in touch with my project. I went back to the thing bugging me the whole time I was developing the game before and it's the lights. For now they are going to look a little lame but I desperately want to fix them.

04/07/2024 - day 8

So I have had a very slow 3 days so this adds to that but I extended the house at the back, and I textured the bathroom to blue, I'm going to start putting assets into the house and then start expanding to building the world outside.

10/07/2024 - day 14

FINALLY it works. I can finally move on with my days onto another feature but yes I finally figured out how to make it work. No other features to discuss but this took way too long.

Thought I would make a community for my game if anyone is interested, I know there's not that many people yet but it is always best to have things ready early ^-^

I don't know why I underestimated the project just because I made a few games in the past tbh

Learning 3d in Gdevelop with three.js

06/07/2024 - day 10

Posting early to say that I won't be working on my game all day because friends but yeah been working on this in game clock again. trying to make each day 24 minutes so thats going to be cool. This is probably the most coding I'll do.

11/07/2024 - day 15

Been working on the clock again and decided to do it the annoying way by doing it frame by frame. now its time assemble the frames although thats a lot of frames to play in an animation so I'll see how it takes it first.