Game
Megaman X: The Badlands
3 years ago

Okay, so this game is officially the bane of my existence. I fixed the terrain sticking only to have the overworld crash, then fixed the overworld crash and that made the terrain sticking worse. I'm taking this down again until I can figure this ish out.




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Zero joins the battle!

Updated Megaman X: The Badlands to include Zero as a playable character!

Whelp. My game here might be dead in the water. I can't get the FPS to stay above 15. Despawning scenery seems to actually slow it down, which makes no sense. I'm gonna give it a rest for a while and see if I think of a way to rework it.

It happens.

You can get a lot of draw distance on Godot! One corner of the world to the other.

Felt like posting. Got the main bosses done, and they're brutal. I'm remembering now how hard it is to fill up an open world with interesting things to explore, especially in a non-RPG.

Hey. I've got a favour to ask. Does anyone have a decent gaming computer and could help me out by play-testing an alpha version of Wildlight? I just need to know what FPS it runs at on a decent machine (ie, not mine). Let me know below. Thanks.

I've been playing around with Godot's toon shader. It's fun as heck. I love this look.

This one is sloooooooow going. I still like it, but I am hitting some major decision fatigue. I've done so many open-world zelda-y things, it's weird that this one is proving to be such a challenge.

At long, long, long last, there is a sequel to this, taking place in a Maverick infested city. It plays like a Megaman X GTA and has 5 playable characters, cutscenes, story, missions, upgrades, bosses, and more. https://gamejolt.com/games/mmx_mc/904466

Another month, another post. Decided I'm going to do my own character design for once. Turns out if you go low-poly and use Blender, it's not that hard. Also some more screenshots.

Sexy collectible outfits are always something I've wanted to try. Still not sure if this game is going anywhere, but I'm starting to like what I see...