Game
Megaman X: The Badlands
3 years ago

Okay, so this game is officially the bane of my existence. I fixed the terrain sticking only to have the overworld crash, then fixed the overworld crash and that made the terrain sticking worse. I'm taking this down again until I can figure this ish out.




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You can get a lot of draw distance on Godot! One corner of the world to the other.

Fun and games with light and shadow. I've done all-dark dungeons before and I kind of love them, so I'm doing one again.

Came up with a name for the thing: "Island of the Angry Sun." There's the Angry Sun, visible from all parts of the map. It's intimidating and I love it (Yeah, more or less ripping off Majora's Mask. I don't care: I liked that game).

Just some more screenshots. Started doing dungeons. I really like this one, and if it doesn't develop catastrophic FPS problems, I might even finish it.

At long, long, long last, there is a sequel to this, taking place in a Maverick infested city. It plays like a Megaman X GTA and has 5 playable characters, cutscenes, story, missions, upgrades, bosses, and more. https://gamejolt.com/games/mmx_mc/904466

Really liking how this one is looking -- cartoony colours are my jam. I don't have a name or a plot for it yet, nor any ambitions of greatness. Sometimes you just gotta make these things for your own fun, right?

This one is sloooooooow going. I still like it, but I am hitting some major decision fatigue. I've done so many open-world zelda-y things, it's weird that this one is proving to be such a challenge.

I've been playing around with Godot's toon shader. It's fun as heck. I love this look.

Sexy collectible outfits are always something I've wanted to try. Still not sure if this game is going anywhere, but I'm starting to like what I see...

POTS? Frickin' what!? I made a copy of the temple and deleted things and tested until I found out it was the POTS that were causing the freeze? How? How is that possible!? They have NO CODE THAT WOULD CAUSE A FREEZE!