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10 months ago

Okay, technically I haven't been developing Superguy and Megaboy for 4 straight years. Realistically, I've put about 2000 hours into the game so far. I still have a LOT to do, but I'm happy to finally announce the first demo will release in three weeks!




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UFOs! Transforming robots! Space bugs! Explosions! What more could you ask for?

That was a rhetorical question. Don't ask for more. The game is done. Now go play it plz kthxbye!

https://gamejolt.com/games/ufighteropera/637700

Demo 1.2 is up! I fixed a lot of bugs, remapped some controls, smoothed out the physics, and improved the visuals.

No new playable content yet but the new demo should make for a much better gameplay experience! Go play it! Or watch my devlog, perhaps!

Superguy and Megaboy is a 2.5D free-roam shooter/beat-em-up I started developing in 2020. Three years later... I still don't have a playable demo ready! Huzzah! In the meantime, here's a brief look at some gameplay.

Yes, I still have a lot of work to do.

Revert is a short time-travel game made for the gm48 Game Jam. My friends Jackaroo and Quentin did all the coding/design work, while I only made the graphics and music. Play the new and improved Post-Jam version here!

https://gamejolt.com/games/revert/630928

Minor update! Targeting reticle is now bigger and more obvious. Yay for overdue fixes!

Also, the classic 2008 version of the game is now available to download! Do yourself a favor... don't play it. Seriously. The DX version is better.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Shadow The Hedgehog X pixel art