Game
Sins of the Past
9 years ago

On Guard


Guards make up the majority of the work for the game. I’m probably less than halfway done with them? Not super happy with my work rate so far (but not in crisis about it yet).

What’s done is the basics giving them patrol routes, having pathing where they can move to a specific point on the map, and making it so they can return to their patrol route when finishing moving somewhere. That might sound like a good day’s work, but with Godot these are pretty basic tasks (albeit I had to hack around the fact that it doesn’t directly support a single node using both paths and physics).

5d0ac4be70330.png

From here is the much more interesting work of how they sense things: sound, smell, etc. My initial plan was to have sensation origins generate pulses of sensations. Depending on the type of sense these sensations might move at different rates, get blocked/diminished by walls, or have their radius diminish as they age. Guards would detect these sensations within an area around them and follow whichever one was “freshest” (shortest existence) in order to get close.

Conceptually I liked it a lot because it would make guards move in more sporadic ways where they’re actively having to “sniff” or “listen” for the sensation. But when I started considering the practical realities of how much collision detection I’d be jamming through the system, and edge cases where monsters would get caught on walls trying to find something with a thin pulse (or not tracking sporadicness of player generated sound) I decided to back down from it. We’ll be going with the more traditional method of pathfinding each sensation and using distance to determine how detectable it is.



0 comments

Loading...

Next up

art comission.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

a drawing I did because I was bored😪. But I love how it turned out.😊

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

This is my first post so be gentle!

Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!

Wishlist on Steam

https://store.steampowered.com/app/1395830/Hoplegs/