Game
Sins of the Past
8 years ago

On Guard


Guards make up the majority of the work for the game. I’m probably less than halfway done with them? Not super happy with my work rate so far (but not in crisis about it yet).

What’s done is the basics giving them patrol routes, having pathing where they can move to a specific point on the map, and making it so they can return to their patrol route when finishing moving somewhere. That might sound like a good day’s work, but with Godot these are pretty basic tasks (albeit I had to hack around the fact that it doesn’t directly support a single node using both paths and physics).

5d0ac4be70330.png

From here is the much more interesting work of how they sense things: sound, smell, etc. My initial plan was to have sensation origins generate pulses of sensations. Depending on the type of sense these sensations might move at different rates, get blocked/diminished by walls, or have their radius diminish as they age. Guards would detect these sensations within an area around them and follow whichever one was “freshest” (shortest existence) in order to get close.

Conceptually I liked it a lot because it would make guards move in more sporadic ways where they’re actively having to “sniff” or “listen” for the sensation. But when I started considering the practical realities of how much collision detection I’d be jamming through the system, and edge cases where monsters would get caught on walls trying to find something with a thin pulse (or not tracking sporadicness of player generated sound) I decided to back down from it. We’ll be going with the more traditional method of pathfinding each sensation and using distance to determine how detectable it is.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Have a good Boi

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

it happens

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!