2 years ago

One more for tonight, it's starting to come along.




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Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Blocking out the mech selection UI with some placeholders

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Added another weapon and refactored the level up options system so it's more extensible.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD