2 months of game development are coming to an end. And the game is almost ready for release.
For me it was quite a difficult project. And I planned to release the game on May 16th. But I'm glad I postponed the game until May 31st. I found new bugs and small bugs in the game, which I successfully fixed. This is great!
To be honest, this is the only project I'm a little worried about. Unlike past projects, ONAP 4 is a rather unusual project for me. And I've seen people exaggerate their idea of the game.
I'll be honest. The game is quite short, like an ONAF game. But I added a lot of small details and Easter eggs.
******Character voiceovers******
Initially, I planned to invite the developer of the original ONAF game to my game. And I wanted to ask him to voice Flumpty. But I decided not to do this, so as not to disturb the person. I also planned to hire real people for voice acting. But I didn't have enough money, so I voiced almost 90% of the characters. And the other 10% was voiced by my friend. In order that my one voice would not be in the game, in different keys. I also tried to voice in English, but the language came out very broken, and I could not speak emotionally. Therefore, I voiced it in my native Russian.
!!!BUT I ADDED ENGLISH SUBTITLE TO THE GAME!!!
...
I know that there are people who represent a really big game, but it's not perfect, and all my games are not perfect. But I think my labors were not in vain.
Sorry if I offended anyone with this post. And also thanks to everyone who supported all my games! <3
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