Game
FNAF: AFTERMATH [ SECURITY BREACH FAN GAME ]
3 months ago

Only 2 more levels to make for Act 1's Reimagining/Remake then onto the ending & main menu!


I've been liking how it's shaping up, I went back to some of Act 1's playthroughs, and adding in feedback from it,

More Lore, Better Pacing, & Vanny has an involvement in literally Every Level of the game instead of just the Intro and Ending lol

The House section was shortened from 6 - 8 minutes (however long it was, I just know it was way too long) to ~2 Minutes, The Implementation and lore significance of this section was improved as well.

If there's anything from the Original you want to see more of, or improved, let me know!

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ACT 3, OUT NOW!

Changelog Below!

NIGHT 3 - The Pizza Place

Final Teaser: Act 3 - June 22nd

Night 3 - Security Office (updated)

I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.

THE FINALE: ACT 3 - June 22nd

More info in the Article Below.

Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

New Map: The Cave, now in development.

Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.

Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/

Join my Discord here: https://discord.gg/fA4JRVCVb4

(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.