Wowie, a second devlog, so soon? In this devlog I'm going to discuss some things regarding the character AIs.
So far, only three of the four AIs are programmed, however this does not include balancing. Balancing the AI in this context means preventing certain scenarios from occurring between two AIs, for example... Two characters attacking at the same time. In addition to most of the AIs being programmed, the nights are now completable, meaning the main game loop is finished.
That's all for this devlog.
Peace.
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