Alpha 1 is very close to release and let me lay down the new things that I added :
Traps and boarding up windows : Since I have teased this feature a lot, at the moment the neighbor places traps in the player's most favorite spots, aka. Key Spots, and nails up the windows that the player breaks the most.
Blocking doors : In my last post, I have talked about how the player is going to be able to block doors, well it's here. The Player can lock doors with a chair, not only the chair but also with furniture, if the neighbor sees the door is locked, he will proceed to breaking it. But also, the neighbor blocks the player's most favorite doors himself with a chair, this makes the game more interesting allowing the player to discover new ways to break into his neighbor's house.
Barricades : Just like in the original beloved Pre Alpha, if the neighbor notices that the player visits a hallway more than 5 times, he will place objects to give him a harder time to pass.
Leaning : We have also added leaning, which allows the player to lurk around corners without being spotted.
Other things :
If you are in a complicated situation, all you need is a tomato, smash it onto the floor and wait for the neighbor to slip !
Another way to stop the Neighbor is by placing traps yourself so you can get out of complicated situations
Distractions : There are new distractions that we have added such as the TV, the Car alarm, the alarm clock and the door bell.
Next up
Trying something new
Y'all ready for the Pre-Alpha?
Working on a custom ROTM project.
👀
Today's new Alpha brings a new house and a new and improved AI :
Before you read ( If you want to ), I want to let you know that you can leave the issues you have with the game in the comments, and I will try to fix them as soon as possible.
We're making last minute changes to parts of the game! This time, the act 1 house ( HN_Presentation house recreated using UE 4 BSP's ), will get changed for a custom one made in Blender which will look a lot better! What do you think about it so far ?
Hey! So in my last post I talked about how I changed the neighbor's look, though there's a problem with his eyes, when he looks left or right they go out of his orbital bone, does anyone who does blender know how to fix this rig? Thanks.
Taking a little break from Forgotten House again, this time I am working on a new Hello Neighbor 2 Fan-Game !
Check out the new house model ! What do you think ?
Beta 1.0 in the works!
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