Game
The Scooby Horror Trilogy
5 years ago

Optimization and AI improvements for Scooby Horror 2!


After lots of angy comments about the game being unoptimized, I've decided to go back to this old old game and patch it up!

Added: Graphics settings to the pause menu.

Reworked: The AI! Now they have proper vision that can't see you through walls, as well as some other minor improvements to the AI.

Changed: The player and enemy speed to be 100 faster. AI speed was 450 now 550, player speed was 600 now 700.

Fixed: The FPS issues by adding draw distance to all the light sources on the map.

Fixed: Some other minor bugs.



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Something that always bugs me is when horror games are practically pitch black and they give you a free but very dim flashlight to start with. Now you have to level up and/or buy a stronger flashlight just to be able to see. This is bad game design imo.

They just be having a little fun before going back to being mortal enemies

A game I always seem to find myself coming back to is Spooky's Jumpscare Mansion. The artstyle, the atmosphere, the characters, the lore, it always brings me back. If I could, I'd love to collaborate with the developers one day!

#GJAsks

Hihi, I think I threw out my back

I'm so so excited for Fatal Frame 2's remake! I never got to try the original so this'll be such a fun first experience for me.

#GJAsks

Another visual update coming to Dave.EXE! Brightening some maps so players don't always need the flashlight in outdoor areas.

What's a game I wish I could replay for the first time? My Friendly Neighborhood, for sure. This was SUCH an amazing game. From beginning to end I loved it to bits and I wish I could reexperience it!

#GJAsks

He's just a little guy

Today is Strange Terror From The Deep's SEVEN year anniversary!

I don't have any new updates planned for the game, but I'm hoping this year I'll be able to whip up something special for the Strange Terror series. But! we shall see. ^w^