Optimized the code, reduced the CPU usage by 66%, and hid the "KR" text in the memory
A different game
fix last attack
Wow, I didn't expect it to reach 10,000 views already, so I feel like I should update something at this important moment
1.Added screen expansion effects on high effects.
2.Fixed the issue of sans text early ending when the frame rate exceeds 60.
Phase 0.5
well, I don't know when it will be finished.
I'm lazy, and ...tired
The game is nearly complete, but localization is still under consideration because of the large text volume.
new game
Update:
the mobile version has been released
April 1
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