Game
FNaF World XL

5 hours ago

Ouch.


Bonus progress update: 40 characters have a full (or nearly full) set of functioning skills, and a selection of enemies and bosses are back in semi-functioning order in the new battle frame (as static targets currently, but you gotta start somewhere).

Also gave the page a slight update to it's rating since I forgot to account for a certain detail that's coming more into prominence with another change:

mindthehook.gif

Obviously not realistic in the slightest, but still worth factoring in.



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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

First signs of danger.

New look, new direction.

I might be having too much fun with this process...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

New project is having a fun, early outing.

That time of year again.

Suppose it was about time that some of these skills got a little extra kick.