I actually had no idea murderer was supposed to be a boss fight for the majority of the development (which I do find funny cause I *did* 100% TRTF1 for a video i never ended up making) so by that point I didn’t know how we could fit him into the game. However getting to actually put him in at the end of the game was satisfying as hell as it really made etf1 feel like a proper trtf1 remake. To me at least I’m a fucking nerd for trtf classic

Next up
fuhckin finally (first character done devlog!!!wow )
added a story to the gamepage. I intend to make this story incredibly silly while also taking itself completely seriously
also finished the title screen + functions lol
dude im kinda busy rn
Fuck it we ball TRTA 2 will be real
I've been incessantly thinking about these mechanics. they are in fact the purest form of "click the button to deal with the animatronic" and i can't help but wonder how to improve them without completely replacing them
Last post for the night i swear but I'm gonna try everything i can to fit hourglass into the gameplay loop. Time is literally his whole thing and if I can't get him in here I find that nothing short of an unmitigated disaster
Mapped out my plans for a 2-night demo. This game's not gonna be small, so I'm definitely gonna need a breather in some shape or form.
As always, this plan isn't final, I just need this to better assess my goals.
What if the uhhhhh intro cutscene from fnaw 2 was playable
Unused character!!!! wow more info in article???
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