1 year ago

Out of all the returning trtf1 characters in ETF, I think marauder might’ve been one of my favorites to put in


I actually had no idea murderer was supposed to be a boss fight for the majority of the development (which I do find funny cause I *did* 100% TRTF1 for a video i never ended up making) so by that point I didn’t know how we could fit him into the game. However getting to actually put him in at the end of the game was satisfying as hell as it really made etf1 feel like a proper trtf1 remake. To me at least I’m a fucking nerd for trtf classic



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I enjoy how nonstandard they are

Wahenry !!!! (on max ai for demonstration)

you dont see fangames like this anymore

fuck my chud life

First actual footage of the henry fight RAAAAGH (heavy wip, animation is placeholder and his ai is set to 20 for demonstration's sake)

finally got pvz 2 chinese version working and straight up this shit's like crack i'll never be able to be productive again

updates: got the flag system restructured so it can have however many as possible at whatever time I want, made it so that if mortimer is part of an ambush set, he always goes first, and also made it so that whatever camera he's on turns monochrome

So, what's the holdup? Why is it taking so long to figure out the boss fight?

get ready

well not instantaneous but i'm confident enough to try