Game
Crash Bandicoot Hyper Crystal: RESPUN (FAN GAME)
3 years ago

Out with new, in with the old... sorta


So I've decided to go back to the old code. My good old friend Silver Neon decided to be a legend and lend me a hand in fixing up some code in the old version, now the control is much better, you can now control Crash mid-air without over-shooting the jump. The mid-air control is exactly how it was in Crash 2, with the "Stop on a dime" control scheme. This has caused kind of a set back in terms of development time. But I don't really care too much. I'll be real honest, working in the new Unity was a bit of a pain. Aside from trying to adapt to the newer features, I also had to adjust and fix the Nost Games Twinsanity code. Which was already kinda wack in it's own way. But now that everything is fixed and back to the old engine. I intend on uploading a small patch for episode 1 along with a playable preview of episode 2 for the sake of giving ya guys something new.

I'm not sure how soon it will be but it will be in due time.



0 comments

Loading...

Next up

Snowy Gameplay (the Wrath of Cortex music is placeholder)

One of the levels in my Crash Bandicoot fan game. Still work in progress. The Wrath of Cortex music is placeholder.

Prototyping and adding new things

#GameDev

#Unity3D

#CrashBandicoot

#FanGame

Complete... Aside from bugs that need fixing... yep

#crashbandicoot

#fangame

#unity

#3D

#platformer

#teaser

#hiddencode

#crash

#bandicoot

Made this for fun

Prototyping and adding new content.

Camera test

Background Music: In a Ocean of Joy - Dreamcatcher

New Crate Textures

Final Thumbnail

Crash model by PatstrikesBack and JumpButtonCB