Game
Outer Rim
9 years ago

Outer Rim Officially released!


Outer Rim is officially released and is available for PC and Mac right now. We are excited to announce that phone support for Android and IOS is currently in development and we hope to have that out soon!

We want to take this moment to thank all of our kickstarter backers for helping us make Outer Rim a reality but more importantly for helping us fund Outer Rim Studios. We love making games. It is our passion and Outer Rim is just the beginning of what is to come. As for Outer Rim we are not done with the game just yet. We have plans to update the game in the coming weeks.

We also want to thank all of our Beta testers for helping us make the game better. We tried our best to fix any bugs that were found and added some of the features that were suggested. We just pushed a new build to the game earlier today that was our biggest build yet. This build brought over 50 changes with it.

We want to thank everyone again for all the support. Happy New Year’s to all of you. We will see you in the Outer Rim.

Some of the features we want to add include:
Stats/classes for player ships
New music
Local leaderboards
A couple gamemodes (hard mode and endless spawning)

Changelog:
Added pause menu
Added some audio options
Added asteroid particles
Added a little more controller functionality (specifically for pausing the game)
Added new art for the volume sliders
Added a respawn for the enemies when they move too far away
Added points when you destroy an asteroid
Added a new enemy ship called the Swarmer
Added new logic to the WaveManager that will spawn swarmers every wave increasing over time
Added a tracker that tells the player how many enemies are left in a wave
Added a pointer for ships that are far away from the player to make it easier to notice where they are
Added a warp effect that takes you to a new region of space
Added new explosions for the carrier ships
Added information on what each pick up does to the how to play screen
Added a mute all sounds button to the volume menu

Removed visible boundaries (replaced with invisible boundaries that prevent you from moving past them)
Removed the health pickup.
Removed enemy destruction when hit by an asteroid

Fixed issue with leaderboard not updating
Fixed some issues with health not updating after losing or gaining health
Fixed enemy collider sizes
Fixed some materials that were too emissive
Fixed some of the control layout issues on keyboard
Fixed delay on death
Fixed enemies giving points for running into asteroids
Fixed a bug where you didn’t hear the pick up sounds
Fixed a bug where the audio would start at 0 when the game is first launched
Fixed a bug where the lasers would go invisible over time
Fixed a bug causing a controller to skip over one of the volume sliders in the options menu
Fixed a bug where the shield pick up would not activate the shield
Fixed a bug where lasers would sometimes go through player and enemy shields
Fixed a bug where hit effects would not spawn for some ships
Fixed a bug where the dual laser pick up would not trigger
Fixed a bug where the asteroids would fly through the carriers
Fixed a bug causing the carrier explosions to go off multiple times
Fixed a bug where swarmer shields would not reset properly after being destroyed
Fixed a bug where the cursor would show during gameplay
Fixed a bug were running into an enemy ship will no longer destroy that ship and you will not take damage from it.
Fixed a bug where asteroids would spawn during the warp effect
Fixed a bug where the Ranger shields were not visible
Fixed a bug where the cursor would not show up in the pause screen
Fixed a bug where the pointers would not spawn on some enemies

Tweaked main menu
Tweaked the speed of the loading screen
Tweaked the appearance of some of the UI
Tweaked some A.I. variables
Tweaked the cost of all base ships to 500k and color variations of those ships to 250k down from 500k
Tweaked the rate at which non swarmer enemies spawn each wave
Tweaked the position of some player ships in the main menu
Tweaked the colliders of the the deathadder
Tweaked the simpleAI script to make the path of those enemies look more realistic
Tweaked the explosions used by both the enemy ships and carrier ships to make them randomly chosen
Tweaked the lock on image
Tweaked the sound of the laser
Tweaked the sound of the shield pick up
Tweaked the effectiveness of the shield pick up from 3 to 6.
Tweaked the rate of pick up spawns from every 5 waves to every single wave
Tweaked the time between waves from 3 seconds to 1 second
Tweaked the distance from which enemies spawn down to ~6500 from ~8000
Tweaked the cooldown of the missile from 10secs to 9 secs
Tweaked the explosions for each ship for better optimization
Tweaked the tracker image
Tweaked the warp effect



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