
Over the week I've been getting a couple of comments on itch.io. So I've compiled them into a small list of things to add during the post jam update.
I'll probably start work on the post jam tommorrow.
Comment if you want to add my list.
Next up
Goodbye old Colour Based Damage indicators Hello new creepy destruction sprites.
In CoT the boss is made up of several bits and pieces and then puppeted inside Unity. It was my frist time properly doing it. Overall I'm pretty happy with the result. I just wanted to upload the head, since I'm most proud of it. for it's tiny details.
So here's the first of the zodiac signs i will make for the next weeks.
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Regional Bulbasaur. #Pokemon
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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