
Over the week I've been getting a couple of comments on itch.io. So I've compiled them into a small list of things to add during the post jam update.
I'll probably start work on the post jam tommorrow.
Comment if you want to add my list.
Next up
In CoT the boss is made up of several bits and pieces and then puppeted inside Unity. It was my frist time properly doing it. Overall I'm pretty happy with the result. I just wanted to upload the head, since I'm most proud of it. for it's tiny details.
Goodbye old Colour Based Damage indicators Hello new creepy destruction sprites.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Made my first ever animation.










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