Game
Steel Seraph (Full Release)
9 years ago

Overworld plans, post-demo


The plan for overworld movement is as follows: Portions of the city where the player has a reason to be (optional item rewards/bosses or main story content) will be segmented based on how many objectives are close to each other in the city. Things closeenough to each other will be connected as one segment you can move around in on the ground, whereas faraway segments will be accessible via flight paths. Flying to an area you haven’t cleared will lead to an air stage w/combat. Flight to an area you have cleared will be treated as fast travel.

You’ll be able to fly to and from any segment you’ve already opened up from anywhere you are in the map. Flight paths will be named by the segments they go between.

The idea here is to minimize “filler” travel between areas, and allow the player to get to the action or walk around in an area as desired.

There will be optional ground paths in most areas where there would be flight paths (available after clearing the initial flight path). These will have optional bosses with equipment rewards and extra points for raising your shield maximum.



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April 7 (1.2.0)- -Improved transition icon/objective marker system ​-Objective available on the lower left corner of the map. -Critical bug involving a large, persistent black square when activating the map was solved.

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) -A fully implemented final version of the microjet. -Flow improved throughout.

Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD

-Two act 4 sidequests (Hell Off Earth) with endgame subweapons

-A fully implemented final version of the microjet

-Flow improved throughout

Seraphine- Plainclothes

It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left. The game is now available in early access, and I'll update it after the overhaul.

Steel Seraph is finally done. Inspired by NES games like "The Guardian Legend", this is an action-adventure game where you fight to save a colony planet through land, air and space, with a growing arsenal against dangerous foes. https://gamejolt.com/games/steel-seraph/89348

Strange Umbrella

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.