
archer goblin (pony head) new HD walking animation

archer goblin (pony head) new HD shooting animation

archer goblin (pony head) new HD arrow (whatever this thing is supposed to be) animation

archer goblin (pony head) new HD waving animation when playing as the noise (the fef)

archer goblin (pony head) new HD stun animation (more like a sprite since its only one image)

archer goblin (pony head) new HD scared animation

archer goblin (pony head) new HD death sprite

new intro background when pizzaface (the crum) initially shows up on screen but hasnt revealed his true colours yet

imported intro background when peppino (pinolino) punches the screen

cheese slime (blue slime) imported walking animation

cheese slime (blue slime) imported attacking animation

cheese slime (blue slime) imported stun animation

cheese slime (blue slime) imported scared animation

cheese slime (blue slime) imported death sprite

cheese slime (blue slime) imported idle sprite (not even sure if this is used in game)

holky folky (fork knight) imported walking animation

holky folky (fork knight) NEW turning animation

holky folky (fork knight) imported stun animation

holky folky (fork knight) imported scared animation (with an extra frame at the end)

holky folky (fork knight) imported death sprite

bob (flying anchovie) imported (albiet slightly edited) idle animation

bob (flying anchovie) imported attack prepare

bob (flying anchovie) imported attack animation

bob (flying anchovie) imported stun animation (and animation when flying into a wall)
scared animation will come soon, i just gotta fix a little error in it tommorow

bob (flying anchovie) imported death sprite

sandiego (pepperoni goblin) imported walking animation

sandiego (pepperoni goblin) imported kicking animation

sandiego (pepperoni goblin) imported stun animation

sandiego (pepperoni goblin) imported scared animation (but with another frame at the end)

sandiego (pepperoni goblin) imported death sprite

new intro animation of peppino (pinolino) being scared by pizzaface (the crum)

pizzaface (the crum) imported idle animation

pizzaface (the crum) imported intro 1 animation (same as idle)

pizzaface (the crum) imported attack prepare animation

pizzaface (the crum) imported attack landing animation

pizzaface (the crum) imported attack ending animation

pizzaface (the crum) imported recovering animation

pizzaface (the crum) imported intro 2 animation

pizzaface (the crum) imported attack loop animation

pizzaface (the crum) imported attack jump animation

pizzaface (the crum) imported enemy spawn animation 1

pizzaface (the crum) imported enemy spawn animation 2

pizzaface (the crum) imported enemy spawn animation 3

pizzaface (the crum) imported damage animation (now with another frame at the end)


pizzaface (the crum) imported vs screen sprites

pizzaface (the crum) imported defeat animation (and pizzahead (ronald mcdonald) intro animation 1)

pizzahead (ronald mcdonald) intro animation 2

pizzaface (the crum) imported intro animation 3 (or falling animation)
intro animation 4 has some errors that need fixing, i tried to fix it today but ran outta time

pizzaface (the crum) imported running animation (with another frame at the end)

pizzaface (the crum) imported idle animation

pizzaface (the crum) imported jump prepare animation

pizzaface (the crum) imported jumping animation

pizzaface (the crum) imported jump ending animation

pizzaface (the crum) imported tv projectile animation

pizzaface (the crum) imported tv projectile bounce animation

pepperman (dant) imported intro animation (problem regarding stray pixels now fixed)

pepperman (dant) imported intro animation 1

pepperman (dant) imported intro animation 2

pepperman (dant) imported intro animation 3

pepperman (dant) imported intro animation 3 loop

pepperman (dant) imported intro animation 3 end

pepperman (dant) imported happy animation when seeing a fully carved statue

pepperman (dant) imported run start animation

pepperman (dant) imported run loop animation

pepperman (dant) imported turning animation

pepperman (dant) imported turning loop animation

pepperman (dant) imported bump animation

pepperman (dant) imported bump animation loop

pepperman (dant) imported ground pound start animation

pepperman (dant) imported ground pound loop animation

pepperman (dant) imported ground pound land animation

pepperman (dant) imported hurt animation

pepperman (dant) imported mad animation with an extra frame at the end



pepperman (dant) imported small statues (the ones that fall from the cieling)

pepperman (dant) imported scared animation (or hit aftermath animation)

pepperman (dant) imported rolling animation

pepperman (dant) imported baby transformation animation

pepperman (dant) imported baby falling animation (more like a sprite since its only one image)

pepperman (dant) imported baby run animation

pepperman (dant) imported baby jump animation (more like a sprite since its only one image)

pepperman (dant) imported baby idle animation (more like a sprite since its only one image)

pepperman (dant) imported baby death sprite

pepperman (dant) imported jumping animation (more like a sprite sinces it's only one image)

pepperman (dant) imported reverting from baby animation

vigilante (big chud) imported vs screen sprite

vigilante (big chud) imported intro animation

vigilante (big chud) imported intro animation 2

vigilante (big chud) imported flamethrower (truck) animation

vigilante (big chud) imported flamethrower (truck) intro animation

vigilante (big chud) imported flamethrower (truck) turning animation

vigilante (big chud) imported flamethrower (truck) ending animation

vigilante (big chud) imported falling animation

vigilante (big chud) imported bazooka animation

vigilante (big chud) imported gun prepare animation

vigilante (big chud) imported raining hellfire animation

vigilante (big chud) imported noisette cafe (swallow falls) animation

vigilante (big chud) imported noisette cafe (swallow falls) animation 2

vigilante (big chud) imported waiting animation when waiting for peppino (pinolino) to get the gun

vigilante (big chud) imported idle animation

vigilante (big chud) imported gun pull out animation

vigilante (big chud) imported gun idle sprite

vigilante (big chud) imported gun shoot animation

vigilante (big chud) imported sliding animation

vigilante (big chud) imported running animation (prepare animation is in an earlier devlog, im not bothered to fetch it, go find it yourself)

vigilante (big chud) imported kick slide prepare animation

vigilante (big chud) imported kick slide animation

vigilante (big chud) imported dynamite throw animation

vigilante (big chud) imported hurt animation
no, this isnt actually being implemented yet, just more stuff im putting into the backup folder, and it will stay that way until i actually create a new UTMT file, i will copy and paste this in every daily devlog (if they have work) at the bottom so everyone who sees this gets the picture, i will stop when i finally do create a new UTMT file
HOLY SHIT! FINALLY! IM DONE! WOW THAT TOOK 3 HOURS-ISH OR SOMETHING! FINALLY! YEEEEEEES!!!
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