Game
LISA: The Loyal (Cancelled)

4 years ago

Parallax shading + lightning


This is just an experiment!

Parallax shading is a lot of work since I have to shade every single map and do some eventings, but the result is so freakin' nice. Shading is a satisfying process, but I don't know about doing it for the whole game.

(Don't mind the text down the picture I got confused with shading and lighting for a sec)



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Tilesets? Changed.

Maps? Messed up.

Lisa? The painful.

Hiatus Box

Relocated the blessing wall so now it's a blessing board

Real food

Cancellation Announcement :(

(Official concept leak, public release, future plans..)

I've been ill for a week and have yet to recover. Please bear with me.

Personally, out of the four, Donovan is the hardest to sprite because of the messy ponytail.

With the start of August, it's time to crawl back into development hell!

Do y'all know there's a daily LISA news channel?

It posts about fan projects no matter how small, mine game included. Check it out. :>

Aaack I'm sorry for saying 'progress report soon' last month without the actual report, I've been busy with life AND the game.

I divided the game's progression in four different parts here as you can see. 90% done with part 1, and I'm getting into part 2.