Game
One Week at Mario's (non-profit)
2 months ago

Patch 0.2.0


-Door characters were given a longer kill timer, now being 7 seconds, along with this they now have the door knock sound when attacking

-Power Box characters were given a longer kill timer, now being 7 seconds

-Insane Mario now has his own ventilation sound when he attacks, being a vent bang

-Custom Play challenges can't be messed with, meaning when you play a certain challenge CPU levels can't be altered
-Meridundy no longer breaks when attacking

-Cameras on memory mode were fixed to not be a second map and show Issac

-Fixed the cast dying when retrying custom night

-Fixed Insane Mario in his nipples form attacking to where he'll bring you back to the office, along with him not attacking when you complete or die in a night

-Fixed the mask being layered over the button

(Common misconceptions)

-Molten insanity not having sprites for the forms in the extras is intentional, as he is just one design and it was pointless making the same costumes

-Vent Hatches quickly reopening is intentional as they are your last resort, they have limited battery that drains quickly, so when someone attacks use them wisely



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Next up

Mario 2 won't take too long, as a lot has already been made, its just the finer details we need (along with design upgrades that are still missing of course)

Happy Mario Day!

mickeying it

Last month really got me like:

Old Habits die hard.

the joke was funny the first 20 times it was told but i still felt like it

and yes i recorded myself playing night 5 just for this

So development is kinda paused

Its nothing bad, i’m just renovating my house so i had to disconnect my computer for a bit, in the meantime here’s some gameplay screenshots, hope you all look forward to Mario 2!