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Patch 0.2.000 ======================
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Icon:
- Changed game icon.
Launcher:
- Updated launcher to version 0.2.
- Inscriptions: "ru" and "eng" - replaced by flags.
- Added text "language selection:".
- Added a button to launch the menu.
- Now, when choosing a language, the menu does not start immediately.
Transfer:
- Translation into English is ongoing.
Menu:
- After death, the inscription "You have died" appears in the restart menu.
- Temporarily removed the "Settings" button from the game menu.
- Added "Control" button to the menu. Shows information about controls in the game.
Cursor:
- Changed menu cursor.
- Now when navozhdenii mouse on inventory or some elements of the GUI - the cursor changes.
Optimization:
- Now bullets are removed when pouring outside the location.
- Optimized weapon reload code.
- Optimized inventory code.
- Found and removed unwanted parts of the code.
Locations:
- Refinement of decor at the military checkpoint location.
- More decor appeared on the outskirts of the forest.
- Changed the spawn of the player at the start of the game.
- Fixed places where the player walked through tree posts and bushes.
- Fixed places where the player went through obstacles or boxes.
- Fixed towers at the shelter location, when the NPC did not notice the player standing to the left or right.
- Fixed places where the player could get stuck.
PDA:
- Changed and improved PDA. In addition to the new model, the data that contained the PDA was divided into 2 parts: in the first part, data about the player, and in the second, the reputation of the factions to the player.
- Added 2 buttons: "data" and "reputation". These buttons allow you to view the split information.
- Changed the text from "personal PDA: data" to "PDA personal data".
Inventory:
- Some of the clothing slots have been swapped for convenience.
- Removed the function of dropping items one by one from the inventory using the shift key.
Items:
- Changed the name: cartridges 5.56x45 to cartridges 5.56x45mm.
- Fixed the name of the item in the inventory of a dead zombie: a bottle of water for a bottle of dirty water.
Treatment:
- Changed the effect of a regular bandage: a regular bandage will no longer add health and will take 5 seconds of bleeding.
- Changed the effect of the sterile bandage: reduced the amount of health increase and will take 10 seconds of bleeding.
- Added the action of the ir-2 first aid kit: now the first aid kit will take 10 seconds of bleeding.
- Added the action of the large first aid kit: now the first aid kit will take 15 seconds of bleeding.
Weapon:
- Renamed names of some weapons: M416 is now HK416, VVS is now VVS "Vintorez".
- Revised and increased weapon reload time.
- Significantly reduced the rate of fire of sniper rifles.
- Minor fixes for some weapons in the weapon display GUI.
Clothing and armor:
- The body armor that was shown in gamedev has been improved and added: the Koper-2P body armor, the Corsair body armor, the Corsair M3m Z2 body armor, the Corsair M3m body armor.
- Improved and added helmets that were shown in gamedev: army helmet "P1", military helmet NATO, armored helmet "Taiga2", armored helmet "Altyn", armored helmet "TIG".
- Improved and added pants that were shown in gamedev: army pants "P1", armored troopers "Corsair M3m", military pants NATO.
- Modified and added a model of outerwear that was shown in gamedev: military suit of the NATO army.
- Masks and respirators have been improved and added: balaclava, wild balaclava, P1 respirator, P2 respirator, "Seva" gas mask.
- Now the player's starting clothing is immediately worn on him.
- Improved rendering of some armor on the player.
NPC and artificial intelligence:
- AI code optimization: removed duplicate lines of code.
- Added animation of movement for NPCs.
- A new merchant has appeared in the refuge who sells new clothes and some weapons (mostly pistols).
- Removed the attack of the wild on the refuge when the location is first loaded.
- Now that NPCs see the enemy, they stop their movement for firing.
- NPCs now turn towards the target when firing.
- Reduced movement speed of NPCs.
- Now, when hares try to go outside the location, they will respawn in the nearest burrows.
Reputation:
- Now, when shooting at the "refyge" reputation is reduced by 1 unit, earlier by 10.
- Now it is possible to increase the reputation of the "refuge" and "guardians of the forest" groups by killing the "wild" ones at their locations.
Trade:
- Now, when trading, your inventory opens automatically.
- Some items have changed position.
- Fixed the name of the product when buying: a bottle of boiled water for a bottle of purified water.
- Added the ability to quickly purchase a large number of cartridges: just hold down shift and hold down the left mouse button on the desired ammunition. This function only works on ammunition because they stack.
Corpses and blood:
- Dead bodies of NPCs, zombies and rabbits will now last longer.
- Blood will now render longer on the ground.
Buffs and Debuffs:
- Changed textures of GUI buffs and debuffs.
- Now buffs and debuffs will not display their duration.
- Now the time of the bleeding debuff will be random: from 15 to 30 seconds.
- Now when you receive a bleeding debuff, the debuff time will not be overwritten, but will be added to what is.
Retekstur:
- Changed textures of stone slabs at military checkpoints.
- Changed textures of tracks.
Background melodies and sounds:
- Fixed playing reload sounds when sounds played after reloading.
- Added 2 sounds for opening cans.
- Added the sound of separating bones from meat.
- Added the sound of cooking meat.
- Added sound of water purification and compote creation (water boiling sound).
- Added sound of bandage creation.
- Added the sound of cutting a hare carcass.
- Added the sound of picking berries.
- Added a sound for opening / closing inventory.
- Added 3 player damage sounds.
- Added 3 sounds for opening wooden and cardboard boxes.
- Added the sound of putting on backpacks.
- Added the sound of using soda, cola and energy drink.
- Added the sound of eating meat.
- Added the sound of eating berries.
- Added the sound of eating canned food.
- Added sound of drinking water.
- Added the sound of using a bandage.
- Added the sound of using the first aid kit.
- Added the sound of using vitamins.
- Added sound of using pills.
- Added syringe use sound.
- Added several sounds for changing weapons (one sound for each type of weapon).
- Added shot sound for 9a-91.
- Added shot sound for Glock-26.
- Added shot sound for M16A4.
- Added shot sound for WA2000.
- Added reload sound for 9a-91.
- Added reload sound for AK-74.
- Added reload sound for M16A4.
- Added reload sound for MP5-SD.
- Added reload sound for UMP-45.
- Added reload sound for WA2000.
- Changed shot sound for OC-14.
- Changed the sound of the shot for the AK-47.
- Changed shot sound for AK-74.
- Changed shot sound for VVS.
- Changed shot sound for MP5.
- Changed shot sound for AWM and L91A1.
- Changed reload sound for Glock-17 and Glock-26.
- Changed reload sound for MP5.
- Changed reload sound for P-90.
- Changed reload sound for AWM and L91A1.
- Changed reload sound for M416, XM-8, A-545 AR-57, and AR-13.
Error correction:
- Fixed a bug due to which the NPS of the "NATO army" group in the AWM clip instead of 10 had 5 rounds.
- Fixed a bug due to which the NPC of the "refuge" group in the AR-57 clip instead of 50 had 30 rounds.
- Fixed a bug due to which some models of NPC grouping wild were not used.
- Fixed a bug when an incorrect model of the NPC's dead body was created when a wild NPC died.
- Fixed a bug due to which some goods were not available from the "dark" and "forest guardians" merchant.
- Fixed a bug due to which dirty water with the texture of clear water spawned in the inventory of the dead "wild".
- Fixed bug with duping items when crafting.
- Fixed a bug when the player could not shoot when the PDA was closed.
- Fixed a bug due to which zombies already spawned from the start of the location did not attack the NPC.
- Fixed a bug of holding down the fire button when the cartridges ran out, reloading did not occur until you release the fire button.
- Fixed a bug with reloading the last cartridges from the inventory when the item icon was not removed and the amount was 0.
- Fixed a bug due to which when throwing out a weapon that uses a 9x19mm cartridge, a crash occurred.
- Fixed a bug when shooting from the "Mossberg Maverick 88" at the "wild" was taken away the reputation of the "refuge" in large numbers.
- Fixed a bug when hitting the "dark" trader took away the reputation of not "dark", but "keepers of the forest".
- Fixed a bug with incorrect inventory work when searching dead bodies of the NATO army.
- Fixed a bug when, when buying chicken pate, the player received chicken pate and a can of sprat.
- Fixed a bug when selling shoes when they remained in the inventory (if the player already has any other shoes) and the player received money.
- Fixed a bug when weapons, clothes and objects stacked up to infinity.
- Fixed a bug due to which opening the boxes temporarily disappeared (until the closing of this box) additional slots of the inventory of the backpack.
- Fixed a bug due to which the bleeding debuff was not generated.
- Fixed a bug due to which after death the game freezes.
- Fixed a bug due to which, after the death of the player, it did not transfer to the restart menu.
- Fixed a bug where the fire workbench GUI could not appear when the player was standing next to the fire.
- Fixed a bug when the rest buff was not activated near the fire.
- Fixed a bug with displaying the bonfire workbench when the inventory is not open, and the fire workbench is displayed next to the bonfire.
- Fixed a bug when moving items from the inventory box to the player's inventory items stacked.
- Fixed a bug when the player took a knife into the inventory, and then threw it away - the game continued to think that the knife was in the inventory.
- Fixed a bug after respawning weapons in containers with weapons, when cartridges spawned instead of weapons.
- Fixed a bug when, when changing weapons, if a player was standing next to an obstacle, he could get stuck.
- Fixed a bug in the inventory slot by clicking on the "12 gauge" item, it is thrown out and disappears.
- Fixed a bug due to which buying a "12 gauge" item did not appear in the player's inventory, but spawned next to the merchant on the ground.
- Fixed a bug when after purchase instead of "9x19mm" in the inventory appeared "5.45x39mm".
- Fixed a bug with shooting assault rifles: AK-47, AK-74, A-545 when the AR-57 cartridge was created.
- Fixed a bug when the zombie did not inflict "wild" damage.
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