Game
Several Evenings at Frederick's 3
8 days ago

[Patch 0.9.1]


Although I was personally happy with the balance, some players expressed frustration with the difficulty of night 6. As such, I have made this patch solely to address this. It was very possible, though unlikely, for multiple phantoms to stack early on, making it a little too chaotic before it's supposed to be. Certain phantoms are now disabled until the player has progressed in the night. I wish I could add more, but I am far too busy as of late. Enjoy!

Changes:

  • Added additional way to receive optional night 6 help by spending 15 total minutes in the night

  • Increased potency of night 6 help

  • Phantom MatPat attack speed reduced in night 6

  • Limevar AI level reduced in night 6

  • Phantom MatPat disabled until Bear5 has been shot two times

  • Phantom Johnny Johnny disabled until Bear5 has been shot three times

  • Limevar disabled until Bear5 has been shot four times

  • Phantom Minireenas disabled until Bear5 has been shot five times



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