Game
Several Evenings at Frederick's 3
29 days ago

[Patch 0.9.1]


Although I was personally happy with the balance, some players expressed frustration with the difficulty of night 6. As such, I have made this patch solely to address this. It was very possible, though unlikely, for multiple phantoms to stack early on, making it a little too chaotic before it's supposed to be. Certain phantoms are now disabled until the player has progressed in the night. I wish I could add more, but I am far too busy as of late. Enjoy!

Changes:

  • Added additional way to receive optional night 6 help by spending 15 total minutes in the night

  • Increased potency of night 6 help

  • Phantom MatPat attack speed reduced in night 6

  • Limevar AI level reduced in night 6

  • Phantom MatPat disabled until Bear5 has been shot two times

  • Phantom Johnny Johnny disabled until Bear5 has been shot three times

  • Limevar disabled until Bear5 has been shot four times

  • Phantom Minireenas disabled until Bear5 has been shot five times



0 comments

Loading...

Next up

EXTREMELY early version of my current project, just wanted to post something of value!

Hey! I'm working on a new game and I've been wanting to share, but I'm waiting to get some more art done before making an actual page for it. Here's a little teaser for what I have so far.

You'll wish you were only six feet under.

I said I wouldn't...

Hey guys, sorry that the game has been in development for over a month now. I haven't exactly been doing great mentally lately but I shouldn't let that stop me from getting a small project like this out, so I'm gonna be extra dedicated to get this done.

#FNaFArt Here's a collection of my FNaF SFM renders, including a new Freddy one made just earlier today! Happy 10th!

WIP style test for the game I'm working on

#BadArtChallenge i had fun at the zoo

Here's an early look at my next project, a game that I'm planning to release on Steam!