Although I was personally happy with the balance, some players expressed frustration with the difficulty of night 6. As such, I have made this patch solely to address this. It was very possible, though unlikely, for multiple phantoms to stack early on, making it a little too chaotic before it's supposed to be. Certain phantoms are now disabled until the player has progressed in the night. I wish I could add more, but I am far too busy as of late. Enjoy!
Changes:
Added additional way to receive optional night 6 help by spending 15 total minutes in the night
Increased potency of night 6 help
Phantom MatPat attack speed reduced in night 6
Limevar AI level reduced in night 6
Phantom MatPat disabled until Bear5 has been shot two times
Phantom Johnny Johnny disabled until Bear5 has been shot three times
Limevar disabled until Bear5 has been shot four times
Phantom Minireenas disabled until Bear5 has been shot five times










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