Game
Undertale: No More Deals (Chara Battle)

1 month ago

Patch 1.0.11: Good riddance, antivirus notifications!

- Separated modules from exe, which should cause less false positives

- Added Asgore skip if you've got any ending

- Reduced intensity of some vfx

- And more!


Full changelog:

  • Separated modules from exe, which should cause less false positives

  • Switched from DirectX 9 to DirectX 11 (thanks @CuDsan for shaders!) Nevermind, I forgot CryptOfTomorrow doesn't work there!

  • Fullscreen now toggles by pressing either F4 or F

  • Reduced intensity of some visual effects

  • Added Asgore skip if you've got any ending on the save file

  • Made item attacks shorter

  • Made typing faster

  • Added @CuDsan to the name screen (as per his request for providing updated shaders)

  • Background vfxs no longer render if they aren't active

  • Fixed the overworld using wrong typing sound

  • Reversed crouch to sprint in the overworld


The problem

The way Clickteam runtime operates, compresses and extracts its materials is suspicious for many antiviruses. This makes it virtually impossible to satisfy antiviruses even if I leave the final exe file empty.

More on that here: https://gamejolt.com/x/permalink/comment/35326363

Some Clickteam developers would suggest me to upgrade to the latest version and simply check "Unpacked EXE" option, which separates modules from the executable. While this is THE solution for the problem, I feared what upgrading could do with the game, based on my experience with WI.

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Fortunately, since No More Deals' code is already horrible as it is, it didn't change any interaction! Now, go tell your friends that there's nothing to worry about anymore!

Going forward, I will start purging old false-positive related comments, as they are shouldn't be relevant anymore


Final words

I really appreciate the overwhelming support and attention this game has gotten.

I'm really thankful, but as I was going back to it, I thought that you deserve so much more. The writing is pretty careless, the balance and attacks are lackluster, the code is barely maintainable and a cohesive art-style is nowhere to be seen.

Although I can't fix the game as is, I can offer something much more interesting and refreshing. Starting from April, I've been working on my own Undertale framework in Godot, a game engine I've been learning from around 2022-2023. I believe I've learned enough from my programming, writing and designing journey to deliver a better Undertale experience.

The progress is going very well, but until I get enough assets, I can't show what we've been up to just yet. Once we've got enough materials, I'll make sure to notify this page as well, because I believe, you like it just as much, if not more.



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