Found a few of these issues while doing my Dev stream on JCG, there's a few other tiny bits that need to be fixed as well but I figured I'd focus on the major ones first.
~Fixed an issue that caused players to access the Side-Quest feature early
~Fixed a softlock issue with World 3's Arena levels where continuing after a game over wouldn't take you past the intermission screen
~Fixed an issue that prevented players from consuming their potions on the world map with a controller
~Changed values that would accidentally start the final boss on it's second phase after beating it if players wanted to try it again
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