Game
AFTEREFFECT Q: Shadow of the Garten
1 month ago

Patch 1.0.2 has been released (Superboss fixes!)


Greetings everyone! It's Moof with a new patch. If you're putting off doing the superboss because it's too hard - don't worry! It might have been more hard than intended due to bugs. This time we have targeted changes made to fix bugs with attack patterns.

  • Recoded the boss attack patterns entirely. Most bosses have a specified attack pattern they would follow. However - there was a random bug that would cause their attack patterns would break entirely, causing the bosses' skill patterns to be broken and be entirely random for the majority of the fight. This would cause extremely degenerate behavior in the super boss, but this technically affected all fights in the game. Now, with the new recoded attack pattern system, this should not happen and bosses should stick to their attack patterns. Sorry to those who got "Lockdowned" multiple turns in a row or got "LUNARI Finale'd" without the tell. That was never intended...

  • World 3's first boss now properly uses multiple elements instead of just Fire and Thunder (a consequence of fixing attack patterns)

  • Dying with status effects now properly removes them. Eg. dying with poison now actually removes the poison effect.



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