I just finished fixing some of the bugs with V 1.1.5. I told you guys that it was just a new toy to play with. But I think I will at least wait until I add an extras menu before releasing this patch. So that I can just roll right into the Themed IMPOSSIBLE MODE. As I said before, I have to essentially redesign the entire game. But this time just change textures, make new things, and add more difficulty. Obviously the challenges already presented won’t be enough, I need a stronger challenge added to this game. It will likely take a while, but it WILL be worth it. For now, let’s just keep the idea of this patch just at adding an extras menu. It might take a little while for just the extras menu.
Next up
SOON...
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
SCREENSHOT 1
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
CAMERA 1C TEASER
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
0 comments