I just finished fixing some of the bugs with V 1.1.5. I told you guys that it was just a new toy to play with. But I think I will at least wait until I add an extras menu before releasing this patch. So that I can just roll right into the Themed IMPOSSIBLE MODE. As I said before, I have to essentially redesign the entire game. But this time just change textures, make new things, and add more difficulty. Obviously the challenges already presented won’t be enough, I need a stronger challenge added to this game. It will likely take a while, but it WILL be worth it. For now, let’s just keep the idea of this patch just at adding an extras menu. It might take a little while for just the extras menu.
Next up
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
SCREENSHOT 1
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
A-KEY-MENU-117
SOON...
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Here's another one of the tip pages, to show that I'm not ded lmao:
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
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