PATCH 1.1.8.
Now you guys will be able to see the ending to this new mode. I personally loved the small bouncing minigame that comes with it. I hope you guys enjoy it, too. Also, try pressing S in the extras menu if you stink at this minigame.
Next up
2
SOON...
CAMERA 1C TEASER
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
V2.0.0 Released
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
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