Sooo... patch 1.2.0 was supposed to fix a bunch of things, it fixed a bunch, but also left a few important things I thought I've fixed, still bugged. So yep... Here we are in another patch...
To not make it totally just-fixes-and-only fixes, I've rebalanced a few things too.
FIXES:
Fixed people who disconnected not dissappearing from the list for non-server persons
Fixed the spectator not being able to see other people (this time for real, tested throughly)
NEW FEATURES/REBALANCES:
To make it easier for 7+ player games, overall of 6 keys will now spawn (previously 3). I eventually will want to make they key amount be dependent on how many people are on a server, but I don't have a system for it yet, so here's a temporary solution.
Added a brightness preference setting
Added tips on the "waiting for others to join" screen
Doors are now hearable for a smaller range, and lifts are now hearable for a bigger range.
Removed the "dagerous" zone of the voice chat's volume. Using a volume set over a safe zone would lead to the voices being distorted, so I've decided that it's not needed to keep it in.
With that out of the way, the game should probably finally start feeling stable. As always, if you encounter issues, hit me up, either here or on Discord (preferably on Discord though).
HF :)
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