Fixed bug where quick block spawning from rainbow>black could roll over from the end of one game into the start of the next
Fixed bug where ball could sometimes not be fired in the correct lane if fired immediately after the previous one is broken.
Increased number of block lines in a new game from 1 to 3
Swapped info tips 2 and 3
Reduced ball fall speed a bit and slightly increased block hitbox height
(to help prevent ball going through blocks it shouldn’t)
Slightly increased number of blocks spawned when triggering a black block with a rainbow ball
Added a cap to the number of rainbow and bomb blocks that can exist at once
(to prevent RNG from spawning a bunch of them close together)
Slightly decreased chance to get rainbow ball
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Demonstration of the spells and their effects :)!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.










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