Fixed bug where quick block spawning from rainbow>black could roll over from the end of one game into the start of the next
Fixed bug where ball could sometimes not be fired in the correct lane if fired immediately after the previous one is broken.
Increased number of block lines in a new game from 1 to 3
Swapped info tips 2 and 3
Reduced ball fall speed a bit and slightly increased block hitbox height
(to help prevent ball going through blocks it shouldn’t)
Slightly increased number of blocks spawned when triggering a black block with a rainbow ball
Added a cap to the number of rainbow and bomb blocks that can exist at once
(to prevent RNG from spawning a bunch of them close together)
Slightly decreased chance to get rainbow ball
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Werehog transformation process. #sonicunleashed
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
a drawing I did because I was bored😪. But I love how it turned out.😊
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Szayel Aporro Granz - Bleach
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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