Fixed bug where quick block spawning from rainbow>black could roll over from the end of one game into the start of the next
Fixed bug where ball could sometimes not be fired in the correct lane if fired immediately after the previous one is broken.
Increased number of block lines in a new game from 1 to 3
Swapped info tips 2 and 3
Reduced ball fall speed a bit and slightly increased block hitbox height
(to help prevent ball going through blocks it shouldn’t)
Slightly increased number of blocks spawned when triggering a black block with a rainbow ball
Added a cap to the number of rainbow and bomb blocks that can exist at once
(to prevent RNG from spawning a bunch of them close together)
Slightly decreased chance to get rainbow ball
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
So
i may or may not make an full art of some person or i may just leave this like that-
Strange Umbrella
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Levels' maps.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
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