Fixed bug where first ball loaded would sometimes not be visible until player aimed or shot
Fixed bug where next ball preview could in rare cases show the wrong type of ball
Game now shows the closest score above your current one
Score now updates if you break more blocks while it’s still rolling up
Slightly increased block spawning speed
Tweaked some camera code
Next up
Bandana Dee the Dream Friend
art comission.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Werehog transformation process. #sonicunleashed
Strange Umbrella
Finished work on the emotions of a new character for the tank universe
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Double Rainbow!!!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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